The making of Pacific Rim: Uprising

The making of Pacific Rim: Uprising

Texturing Hero Assets on the Movie Pacific Rim: Uprising with DNEG

In this Allegorithmic blog post(external link), Build Supervisor at DNEG, Marc Austin writes about his experience using Substance in the creation of the Movie Pacific Rim: Uprising.

When you study Animation and Computer Generated Imagery at NMIT you will learn to use this tool, so you can make amazing computer graphics like this too!

Find out what the Executive Director of Allegorithmic, Alexis Khouri has to say about Substance and the NMIT programme here.


#PacificRimUprising #20YearsofDNEG #VFX

 

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